navmesh-agent

Community

Server-authoritative pathing for fast NPCs.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Rules and architectural constraints for using UnityEngine.AI.NavMeshAgent in the project, specializing in multiplayer authority, dynamic game speeds, and integration with the pathing system.

Core Features & Use Cases

  • Enforces server authority: clients must not calculate paths or modify NavMeshAgent state directly; the server controls movement.
  • Event-driven pathing: avoid per-frame SetDestination calls; update paths only when necessary, with timeouts based on real-time.
  • Supports dynamic game speeds and 2.5D visuals: adapts to up to 8x speed and uses sprite visuals with manual rotation handling.
  • System integration: connects with pathing utilities (NavMeshUtility) and pathing memory to blacklist failed destinations; builds obstacles via NavMeshSurface and dynamic obstacles.

Quick Start

Configure a server-authoritative NPC to navigate to a target by sending a command to the server to set the destination and letting the server-controlled NavMeshAgent execute the path.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: navmesh-agent
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#navmesh-agent

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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