navmesh-agent
CommunityServer-authoritative pathing for fast NPCs.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Rules and architectural constraints for using UnityEngine.AI.NavMeshAgent in the project, specializing in multiplayer authority, dynamic game speeds, and integration with the pathing system.
Core Features & Use Cases
- Enforces server authority: clients must not calculate paths or modify NavMeshAgent state directly; the server controls movement.
- Event-driven pathing: avoid per-frame SetDestination calls; update paths only when necessary, with timeouts based on real-time.
- Supports dynamic game speeds and 2.5D visuals: adapts to up to 8x speed and uses sprite visuals with manual rotation handling.
- System integration: connects with pathing utilities (NavMeshUtility) and pathing memory to blacklist failed destinations; builds obstacles via NavMeshSurface and dynamic obstacles.
Quick Start
Configure a server-authoritative NPC to navigate to a target by sending a command to the server to set the destination and letting the server-controlled NavMeshAgent execute the path.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: navmesh-agent Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#navmesh-agent Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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