network-troubleshooting
CommunityDiagnose and fix Unity NGO network issues.
AuthorSilac1995
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Diagnostics, root causes, and actionable fixes for common Unity Netcode for GameObjects (NGO) issues, including RPC corruption, silent client failures, and physics wobble that degrade multiplayer experiences.
Core Features & Use Cases
- Diagnose RPC index mismatches caused by server-side prefab modifications that shift component order and break client RPCs.
- Mitigate client-side physics wobble by gating non-owner/non-server physics in FixedUpdate and guarding transform updates.
- Reduce sub-millimeter NavMesh jitter by selectively disabling SyncPositionY for NPCs and toggling NetworkTransform behavior at runtime.
- Provide example traces and practical traces to reproduce and validate fixes on both server and client sides.
Quick Start
Review your NGO-based multiplayer scenario, identify where RPCs, physics, or NavMesh updates diverge between server and client, then implement the recommended runtime guards and component gating described.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: network-troubleshooting Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#network-troubleshooting Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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