new-entity

Generate Mega Knights entity files including BP behavior JSON, RP client JSON, and language entries.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/henderni/minecraft-mega-knights --skill new-entity-henderni
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: new-entity
Source: https://github.com/henderni/minecraft-mega-knights/tree/main/.claude/skills/new-entity
Command: npx skills add https://github.com/henderni/minecraft-mega-knights --skill new-entity-henderni

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill automates the setup of a brand-new Mega Knights entity by generating all required game files (BP behavior JSON, RP client entity JSON, language entries, and optional spawn rules), reducing repetitive manual work.

Core Features & Use Cases

  • End-to-end scaffolding: Creates BP and RP entity files, lang entries for both packs, and optional spawn rules for natural spawning enemies.
  • Customizable output: Accepts inputs to define short name, ally/enemy type, and melee/ranged style, with default HP and damage hints.
  • Use Case: A developer wants to add a new ally or enemy to Mega Knights; this Skill will scaffold all necessary boilerplate so they can iterate quickly.

Quick Start

Provide a short-name, type (ally|enemy), and style to generate all entity files and configurations.

Frequently Asked Questions about new-entity

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scaffold a new entity in Minecraft Bedrock with BP behavior and RP client JSON?

To scaffold a new entity, this generates BP behavior JSON, RP client entity JSON, language entries, and optional spawn rules automatically. You provide a short name, ally or enemy type, and melee or ranged style to create the required boilerplate files.

What files do I need to generate when adding a new mob to Minecraft?

Adding a new mob requires BP behavior JSON, RP client entity JSON, and language entries for both packs. Optional spawn rules are also generated if you want the entity to spawn naturally in the world.

Can I create both allies and enemies with custom HP and attack damage values?

Yes, you can create both allies and enemies by specifying the entity type. The scaffolding process accepts inputs for short names, display names, HP, attack damage, and spawn behavior across platforms.

How do I set up natural spawn rules for a custom Minecraft entity?

Natural spawn rules are generated as an optional output during entity scaffolding. You specify the entity as an enemy, and the process creates the necessary spawn rule files for natural spawning.

Does this entity scaffolding process support both melee and ranged mob styles?

Yes, the scaffolding supports both melee and ranged styles. You specify the desired style during setup, and default HP and damage hints are applied to the generated behavior and client entity files.

What is the best way to automate boilerplate generation for a Mega Knights entity?

Automating Mega Knights entity creation uses a YAML frontmatter-driven setup to define inputs and output files. This end-to-end scaffolding reduces repetitive manual work by generating all necessary game configurations at once.