new-skill

Scaffold a SKILL.md skeleton with frontmatter and TODO markers.

Updated Apr 28, 2026
One-click install
npx skills add https://github.com/ChazzCoin/claude-kit --skill new-skill-chazzcoin
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: new-skill
Source: https://github.com/ChazzCoin/claude-kit/tree/main/kit/skills/new-skill
Command: npx skills add https://github.com/ChazzCoin/claude-kit --skill new-skill-chazzcoin

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Scaffold a ready-to-use SKILL.md skeleton to speed up creating new skills and ensure consistency with kit conventions.

Core Features & Use Cases

  • Generates a complete SKILL.md skeleton with required frontmatter and a body containing TODO markers.
  • Optionally creates a corresponding shell script skeleton when script mechanics are requested.

Quick Start

Invoke the /new-skill command to generate a SKILL.md skeleton and fill the TODO markers.

Frequently Asked Questions about new-skill

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I scaffold a new skill skeleton with consistent frontmatter?

To scaffold a new skill skeleton, invoke the /new-skill command and provide six inputs: name, purpose, triggers, scope, mutation model, and script mechanics. It outputs a ready-to-use SKILL.md with required frontmatter and TODO markers.

What inputs do I need to create a SKILL.md template for project-local automation?

Creating a SKILL.md template requires six inputs: skill name, one-sentence purpose, triggers, scope, mutation model, and script mechanics. These define the skeleton structure and ensure consistency with kit conventions for project-local or kit-wide skills.

Can I generate a shell script skeleton alongside the SKILL.md file?

Yes, you can generate a shell script skeleton. When you request script mechanics during the scaffolding process, the tool optionally creates a corresponding .sh file alongside the SKILL.md output, both remaining uncommitted for your customization.

Does the skill scaffolding process work for both kit-wide and project-local directories?

The skill scaffolding process supports both directory structures. It applies to crafting kit-wide skills under kit/skills/ and project-local skills under .claude/skills/, ensuring the generated skeleton maintains consistent frontmatter across both locations.

What is the best way to ensure consistent structure when creating multiple skill files?

The best way to ensure consistent structure is to use a skeleton scaffolder that applies standardized frontmatter and body templates. This tool generates a uniform SKILL.md with TODO markers, enforcing kit conventions across every new skill you create.