new-work

Generate structured Task Specs and seed tasks by work type.

1|Updated Feb 7, 2026
One-click install
npx skills add https://github.com/beekeeper-lab/foundry --skill new-work
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: new-work
Source: https://github.com/beekeeper-lab/foundry/tree/main/.claude/skills/new-work
Command: npx skills add https://github.com/beekeeper-lab/foundry --skill new-work

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Single entry point for initiating any unit of work: bug fix, feature, chore, spike, or refactor. Collects the work type, goal, constraints, urgency, and affected areas, then creates a Task Spec, optionally drafts a BA artifact (user story for features, bug report for bugs), and seeds initial tasks with the appropriate dependency wave. This skill replaces the need for separate bug/feature/chore commands by routing through one consistent funnel that adapts its output based on the work type.

Core Features & Use Cases

  • Create a Task Spec with work metadata and status open.
  • Draft BA artifacts for features/bugs and seed initial task waves.
  • Route outputs and determine involved personas based on work type; seed tasks accordingly.

Quick Start

Invoke the New Work skill with a goal, type, and optional constraints to generate a Task Spec and seed initial tasks.

Frequently Asked Questions about new-work

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a task spec for a new bug or feature?

Create structured work items by defining the work type, goal, constraints, urgency, and affected areas. The system generates a task spec, drafts BA artifacts for features or bugs, and seeds initial tasks through appropriate dependency waves.

Can I use one command to manage workflow orchestration for different work types?

Yes, workflow orchestration routes bugs, features, chores, spikes, and refactors through one consistent funnel. It adapts outputs, determines involved personas, and seeds initial tasks with the appropriate dependency wave based on the work type.

What is a dependency wave in project management task seeding?

A dependency wave structures seeded tasks by routing outputs through appropriate sequencing. When generating work items, the system determines involved personas and seeds initial tasks according to these dependency waves for structured project execution.

Does generating a work item require separate commands for bugs and features?

No, generating a work item uses a single entry point for bugs, features, chores, spikes, and refactors. The system adapts its output based on the work type, optionally drafting a bug report for bugs or a user story for features instead of requiring separate commands.

How do I seed initial tasks when creating a task spec?

Seed initial tasks by invoking the command with a goal, type, and optional constraints. The system generates the task spec, drafts optional BA artifacts, and automatically seeds initial tasks through the appropriate dependency waves based on the work type.

When should I not use a single funnel for work item generation?

Avoid single funnel work item generation when your project requires highly specialized artifact formats outside of standard task specs, user stories, or bug reports, or when your workflow demands isolated command routing for distinct work types.