What problem does it solve?
Nez AI best practices and PitHero conventions for building robust AI systems. It consolidates GOAP planning, simple/complex state machines, and optional behavior trees to reduce integration friction and ensure consistent AI architecture across heroes and mercenaries.
Core Features & Use Cases
- GOAP + 3-State FSM design guidance and patterns for scalable AI decision-making in PitHero-like games.
- Pathfinding integration guidance with GOAP actions, GoTo state, and tile-by-tile movement mechanics.
- Virtual testing support guidance via IGoapContext and VirtualGoapContext for offline validation.
Quick Start
Instantiate the HeroStateMachine and MercenaryStateMachine, register GOAP actions, and start the planning loop to enable AI-driven decisions in PitHero-style agents.