not-boring-software

Articulate a software design philosophy for interaction, onboarding, and motion decisions.

1|Updated Feb 26, 2026
One-click install
npx skills add https://github.com/supersterling/primus --skill not-boring-software
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: not-boring-software
Source: https://github.com/supersterling/primus/tree/main/.agents/skills/not-boring-software
Command: npx skills add https://github.com/supersterling/primus --skill not-boring-software

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes references (resource) components.

What problem does it solve?

Not Boring Software provides a design philosophy that helps teams create software with a distinctive point of view, making apps feel alive, tactile, and crafted rather than generic utilities.

Core Features & Use Cases

  • Philosophy distilled into actionable guidelines for product teams shaping interaction, onboarding, and visual language.
  • Practical references and examples (e.g., game feel, prototype in the real medium, one-hour validation) to guide decision-making.
  • Use cases include early-stage product briefs, design reviews, and feature scoping that preserve a strong voice.

Quick Start

Summarize how to apply Not Boring Software design philosophy to an app design brief.

Frequently Asked Questions about not-boring-software

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I make my app design feel less generic and more alive?

Software design differentiation is achieved by applying a strong point of view to interaction design, onboarding, motion, and product storytelling. This philosophy makes products feel tactile and crafted rather than generic utilities.

What is a strong point of view in software interaction design?

A strong point of view in interaction design is a philosophy that gives products a distinctive voice and makes them feel alive. It guides practical decisions around motion, onboarding, and visual language to prevent apps from feeling generic.

How do I apply a design philosophy to an app design brief?

To apply a design philosophy to a brief, distill actionable guidelines for interaction and visual language, then use practical references like one-hour validation to guide decision-making during early-stage product scoping and reviews.

Can I use these design guidelines for early-stage product briefs and feature scoping?

Yes, these design guidelines apply directly to early-stage product briefs, design reviews, and feature scoping. The philosophy provides actionable guidelines that preserve a strong voice while shaping interaction and onboarding.

When do I need a distinct point of view for product storytelling?

You need a distinct point of view for product storytelling when your app risks feeling like a generic utility. Articulating a philosophy around motion and tactile interaction helps differentiate your product and makes it feel crafted.