obj-exporter

Export Three.js geometry to Wavefront OBJ format for interoperability with Maya, Blender, and more.

4|Updated Feb 22, 2026
One-click install
npx skills add https://github.com/GeneralReasoning/env-skillsbench --skill obj-exporter
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: obj-exporter
Source: https://github.com/GeneralReasoning/env-skillsbench/tree/main/threejs-structure-parser/environment/skills/obj-exporter
Command: npx skills add https://github.com/GeneralReasoning/env-skillsbench --skill obj-exporter

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Three.js users need to convert in-scene geometry to a universally readable OBJ format for interoperability with standard 3D tools.

Core Features & Use Cases

  • Export vertex positions, normals, and faces from Three.js geometries to the Wavefront OBJ format.
  • Enable asset pipelines to transfer geometry to Blender, Maya, MeshLab, or other 3D applications.
  • Use case: export a scene's geometry for collaboration with artists or for offline rendering.

Quick Start

Run the OBJExporter on your Three.js object to generate an OBJ string that you can write to output.obj.

Frequently Asked Questions about obj-exporter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export Three.js geometry to an OBJ file?

To export Three.js geometry to an OBJ file, run the OBJExporter utility on your Three.js object to generate an OBJ string, then use standard file I/O to write it to an output file.

When do I need to convert Three.js meshes to the OBJ format?

You need to convert Three.js meshes to the OBJ format when transferring in-scene geometry to standard 3D tools like Blender, Maya, or MeshLab for collaboration or offline rendering.

Does the Three.js OBJ export process include vertex normals and faces?

Yes, the Three.js OBJ export process outputs vertex positions, normals, and faces from your geometries to ensure interoperability with common 3D applications.

Can I use exported OBJ files directly in Blender or Maya asset pipelines?

Yes, you can use exported OBJ files directly in Blender or Maya asset pipelines because the generated Wavefront OBJ data is universally readable by standard 3D modeling tools.

What is the best way to share Three.js scene geometry with 3D artists?

The best way to share Three.js scene geometry with 3D artists is exporting the meshes to the Wavefront OBJ format, allowing them to import the assets into their preferred 3D software.

Do I need to install external libraries to generate OBJ data from Three.js?

No external libraries are needed beyond the Three.js OBJExporter utility and standard file I/O operations required to produce the final OBJ files.