ohos-dev-graphics3d-combined-postprocess
OfficialAdd single-pass post effects safely
Software Engineering#opengl#post-processing#render pipeline#graphics3d#opennharmony#shader integration#ecs component
Authoropenharmonyinsight
Version1.0.0
Installs0
System Documentation
What problem does it solve?
OpenHarmony Graphics3D Combined post-process effects are hard to implement correctly because they require coordinated, consistent changes across LumeRender, Lume3D, and LumeScene while obeying single-pass constraints and strict shader/C++ index alignment.
Core Features & Use Cases
- Single-pass fullscreen post-processing integration: Implement tone mapping, color grading, vignette, and similar effects that run in one combined shader pass.
- Three-module implementation workflow: Provide an end-to-end checklist spanning LumeRender configuration/shader wiring, Lume3D ECS/component integration, and LumeScene user-facing interfaces and registration.
- Built-in safety guardrails: Prevent common failure modes such as multi-pass misuse, shader–C++ index mismatches, and incorrect userFactors handling for effects with >4 parameters.
- Reference-driven examples: Use the provided implementation guide to follow expected file targets and data flow for effects like Tone and ColorConversion.
Quick Start
Implement a new single-pass Combined post-process effect in OpenHarmony Graphics3D by following the LumeRender → Lume3D → LumeScene steps and validating that the effect is registered with consistent indices and flag bits.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
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Please help me install this Skill: Name: ohos-dev-graphics3d-combined-postprocess Download link: https://github.com/openharmonyinsight/openharmony-skills/archive/main.zip#ohos-dev-graphics3d-combined-postprocess Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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