omu

Orchestrate Unity3D projects across planning, execution, verification, and cleanup.

8|Updated Mar 9, 2026
One-click install
npx skills add https://github.com/JEO-tech-ai/oh-my-unity3d --skill omu
Or copy as Structured Prompt for Agentβ–Ό
Please help me install this Agent Skill.
Skill: omu
Source: https://github.com/JEO-tech-ai/oh-my-unity3d/tree/main/.unity-skills/omu
Command: npx skills add https://github.com/JEO-tech-ai/oh-my-unity3d --skill omu

SYSTEM DOCUMENTATION & REQUIREMENTS

πŸ’‘ This Skill includes scripts (resource) and references (resource) components.

What problem does it solve?

OMU provides an integrated orchestration layer for Unity3D development, unifying planning, execution, verification, and cleanup across multiple AI agents and tools to streamline complex workflows.

Core Features & Use Cases

  • End-to-end game development orchestration spanning plan, execute, verify, and cleanup.
  • Supports deterministic planning with Ralph + Plannotator, execution with team or BMAD, and Unity verification with Unity MCP or agent-browser.
  • Keeps a persistent workspace (.omu) for long-term game management, sprint planning, and history.

Quick Start

Activate OMU with a task statement and follow the gated PLAN β†’ EXECUTE β†’ VERIFY β†’ CLEANUP workflow.

Frequently Asked Questions about omu

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I orchestrate AI agents for Unity3D game development across planning, execution, and verification?β–Ό

Unity3D AI orchestration coordinates multiple agents across planning, execution, verification, and cleanup phases. It uses deterministic workflows with tools like Ralph, Plannotator, and Unity MCP to deliver reproducible game development results.

What prerequisites do I need to set up a Unity3D AI orchestration workspace?β–Ό

Unity3D AI orchestration requires git, Node.js version 18 or higher, and a bash environment. You also need a persistent .omu workspace directory to manage long-term game development plans and execution history.

Can I use Unity MCP or agent-browser to verify AI-generated game code automatically?β–Ό

Yes, Unity MCP and agent-browser handle automated verification within the orchestration workflow. They check execution results after AI agents generate code, ensuring deterministic and reproducible outcomes before the cleanup phase.

How do I start a deterministic planning workflow for a Unity3D project using AI agents?β–Ό

Activate the orchestration hub with a task statement to initiate gated planning using Ralph and Plannotator. This creates a structured plan that must pass gate control before moving to the execution phase with BMAD or team agents.

Does Unity3D AI orchestration work with Claude Code, Codex CLI, and Gemini CLI integrations?β–Ό

Unity3D AI orchestration supports optional integrations with Claude Code, Codex CLI, Gemini CLI, and OpenCode. These integrations allow different AI agents to coordinate within the unified planning, execution, and verification pipeline.

What is the best way to manage sprint planning and history for long-term Unity3D game projects?β–Ό

Use a persistent .omu workspace to manage long-term Unity3D game development, sprint planning, and project history. The orchestration layer unifies planning and execution data to maintain reproducible workflows across multiple development cycles.