What problem does it solve?
Helps teams design onboarding flows, empty states, and first-run experiences that get users to meaningful value quickly, reduce confusion, and lower early drop-off by focusing on the minimum users must learn to succeed.
Core Features & Use Cases
- Assess onboarding needs: Identify user goals, confusion points, drop-off moments, and the target "aha moment" to prioritize what to teach first.
- Design principles & patterns: Apply show-not-tell, progressive disclosure, optional paths for experienced users, contextual tooltips, empty-state guidance, guided tours, and interactive tutorials.
- Implementation guidance: Recommend content, microcopy, analytics to track completion and skip rates, storage patterns for seen states, and libraries/patterns for tooltips and tours to ensure robust behavior in product environments.
- Use Case: Redesign a product's first-run experience to guide new users to create their first project and measure time-to-first-success.
Quick Start
Ask onboard to evaluate the current first-run flow for [product] and propose a concise redesign that gets users to their first meaningful action within five minutes.