orklev2-dwi

Community

Render and debug Orkid screen-space quads

Authortweakoz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill provides concise reference and usage guidance for Orkid's DrawingInterface (DWI), enabling developers to render 2D/3D quads, tiled quads, fullscreen passes, and lines correctly across backends and to understand Python bindings.

Core Features & Use Cases

  • API Reference: Documents key DWI methods for line drawing, 2D and 3D quad drawing, tiled and fullscreen quads, EML variants, and the internal vertex format.
  • Winding & Conventions: Explains auto-winding behavior and RenderingConventions to handle Y-flip and backend differences.
  • Python Integration & Examples: Shows how to invoke common operations from Python for post-processing passes and debug overlays.

Quick Start

Ask the skill to list the DWI methods and files to use when rendering a fullscreen quad and explain winding conventions.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orklev2-dwi
Download link: https://github.com/tweakoz/orkid/archive/main.zip#orklev2-dwi

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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