orklev2-dwi
CommunityRender and debug Orkid screen-space quads
Authortweakoz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill provides concise reference and usage guidance for Orkid's DrawingInterface (DWI), enabling developers to render 2D/3D quads, tiled quads, fullscreen passes, and lines correctly across backends and to understand Python bindings.
Core Features & Use Cases
- API Reference: Documents key DWI methods for line drawing, 2D and 3D quad drawing, tiled and fullscreen quads, EML variants, and the internal vertex format.
- Winding & Conventions: Explains auto-winding behavior and RenderingConventions to handle Y-flip and backend differences.
- Python Integration & Examples: Shows how to invoke common operations from Python for post-processing passes and debug overlays.
Quick Start
Ask the skill to list the DWI methods and files to use when rendering a fullscreen quad and explain winding conventions.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orklev2-dwi Download link: https://github.com/tweakoz/orkid/archive/main.zip#orklev2-dwi Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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