orklev2-fxi
CommunityMaster FXI shader binding and parameter flows.
Authortweakoz
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Orkid's FxInterface (FXI) can be difficult to navigate; this Skill consolidates authoritative references for shader parameter binding, memory blocks, and descriptor sets within the Lev2 graphics stack to help you answer questions accurately and efficiently.
Core Features & Use Cases
- FXI interface basics: frame lifecycle, begin/end blocks, parameter binding, and parameter commits.
- Shader system types and metadata: FxShaderTechnique, FxShaderParam, FxUniformBlock, and related structures.
- Memory and binding primitives: uniform blocks (UBO), storage blocks (SSBO), and descriptor set bindings.
- Python FXI bindings and tooling: Python API for shader loading and parameter binding.
- Practical use cases: diagnosing binding issues, wiring parameters to shader stages, and understanding layout of shader resources in orklev2.
Quick Start
Refer to the files under ork.lev2 as listed and try loading a shader with the Python FXI bindings to observe parameter binding in action.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: orklev2-fxi Download link: https://github.com/tweakoz/orkid/archive/main.zip#orklev2-fxi Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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