orklev2-lighting

Community

Explain Orkid lighting, shadows and probes

Authortweakoz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a concise, code-oriented reference for understanding and implementing Orkid's lev2 lighting system so developers and technical artists can locate definitions, GPU bindings, and Python entry points without searching the entire codebase.

Core Features & Use Cases

  • Maps light class hierarchies and LightData fields to their header and source locations for Point, Directional, Spot, and Ambient lights.
  • Documents LightManager behavior, EnumeratedLights categorization, GPU SSBO packing layout, shader interface expectations, and cookie/texture array management for rendering.
  • Explains LightProbe features, shadow matrix and shadow map handling, and the Python bindings used to create and manipulate lights for debugging, implementation, or engine integration tasks.

Quick Start

Ask orklev2-lighting to show where PointLight and SpotLight shadow mapping, cookie textures, and the forward lighting SSBO packing are implemented and how to bind them to shaders.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orklev2-lighting
Download link: https://github.com/tweakoz/orkid/archive/main.zip#orklev2-lighting

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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