orklev2-particles

Community

Master Orkid's modular particle system

Authortweakoz
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides concise, code-backed answers and usage guidance for Orkid's lev2 particle system so developers and artists can design, configure, and debug particle graphs without scouring the codebase.

Core Features & Use Cases

  • Dataflow architecture reference: explains the modular dataflow graph, module lifecycle, plug types, and topological execution order for reliable particle processing.
  • Emitter, force, and renderer details: documents nozzle, ring, line, and elliptical emitters; gravity, turbulence, vortex, drag, and attractor forces; and sprite, streak, and light renderers with key parameters and formulas.
  • Pool management and performance: describes particle pool allocation, aging, reap logic, and triple-buffered renderer synchronization for thread-safe CPU→GPU updates.
  • Materials and Python bindings: describes available material types, renderer inputs, and example Python code to assemble and wire a particle graph for scene integration.

Quick Start

Create a small Python particle graph that allocates a Pool, connects a NozzleEmitter to a Gravity module and a SpriteRenderer, and run it in a drawable.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: orklev2-particles
Download link: https://github.com/tweakoz/orkid/archive/main.zip#orklev2-particles

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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