package-blured

Package the Blured Engine into a distributable directory structure.

15|1|Updated Mar 18, 2026
One-click install
npx skills add https://github.com/bluredengine/blured --skill package-blured
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: package-blured
Source: https://github.com/bluredengine/blured/tree/main/.claude/skills/package-blured
Command: npx skills add https://github.com/bluredengine/blured --skill package-blured

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This Skill packages the Blured Engine into a distributable directory, simplifying deployment and distribution for game developers.

Core Features & Use Cases

  • Package Creation: Automates the process of creating a distributable directory for the Blured Engine.
  • Directory Structure: Ensures a consistent and predictable structure for the packaged engine.
  • Use Case: Use this Skill to package the Blured Engine for distribution to users or for inclusion in game projects.

Quick Start

Use the package-blured skill to package the Blured Engine by running the following command: bash g:/blured-engine/.claude/skills/package-blured/scripts/package_blured.sh

Frequently Asked Questions about package-blured

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I create a distributable package for the Blured Engine?

To create a distributable package for the Blured Engine, run the provided script to automate copying the editor, server, tools, and documentation into a structured directory. This simplifies deployment and ensures a consistent predictable structure for distribution.

What is build automation for game engine distribution?

Build automation for game engine distribution is the process of scripting file operations to arrange necessary components like the editor and tools into a specified distributable directory. This approach ensures consistent packaging for end users or project inclusion.

Do I need any dependencies to package the Blured Engine?

No dependencies are required to package the Blured Engine. The Skill operates independently using internal scripts to perform file operations, copying and arranging the editor, server, tools, and documentation into the target directory.

What is the best way to automate game engine deployment?

The best way to automate game engine deployment is using a dedicated packaging script that copies and arranges necessary components into a specified directory structure. This ensures predictable organization and simplifies distribution to users or game projects.

What directory structure does the Blured Engine packaging script create?

The packaging script creates a distributable directory at 'dist/blured-engine/' containing the arranged editor, server, tools, and documentation components. This specified structure guarantees consistent predictable organization for deployment.