What problem does it solve?
It standardizes retro arcade UI guidance so teams can build consistent, accessible components with pixel-art styling and high-contrast, game-like aesthetics.
Core Features & Use Cases
It defines the pacman design foundations (typography, color tokens, spacing rhythm) and converts them into implementation-ready rules for component design, including accessibility constraints (WCAG 2.2 AA, visible focus, keyboard-first, reduced motion, and touch target sizing). It is intended for engineers and designers building design-system components such as buttons, inputs, cards, and interactive navigation that must look “Pac‑Man” while remaining usable and testable in real products. It is useful when you want a cohesive theme across an agent-generated UI, a design-system implementation, or a UI refactor that needs consistent do/don’t guidance and QA checkpoints.
Quick Start
Use the pacman skill to generate UI components that follow its token-based styling, interaction-state rules, and testable accessibility requirements.