parish-engine
CommunityProve your Irish text adventure changes live.
Software Engineering#runtime verification#gameplay testing#LLM auto-player#eval baselines#script harness#Rundale#Parish engine
Authordmooney
Version1.0.0
Installs0
System Documentation
What problem does it solve?
It helps you verify that Rundale gameplay changes are actually live in the engine runtime, not merely passing tests.
Core Features & Use Cases
- Script harness for deterministic smoke checks: Run fixture scripts in
--scriptmode and inspect structured JSON output for movement, look responses, and system commands. - Feature proving at runtime: Execute targeted scripts that exercise a single gameplay feature and confirm the resulting world/NPC/time changes and text quality in the JSON transcript.
- Exploratory play-tests and evaluation baselines: Autonomously explore/stress the game, then use deterministic eval baselines and structural rubrics (e.g., non-empty look descriptions, positive movement minutes) to detect regressions.
Quick Start
Run the default gameplay walkthrough to confirm a change is live by executing: parish-engine via the repo’s script harness on the walkthrough fixture.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: parish-engine Download link: https://github.com/dmooney/Rundale/archive/main.zip#parish-engine Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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