particle-system-modify

Modify selected ParticleSystem modules on a Unity GameObject via HTTP API.

Updated Feb 4, 2024
One-click install
npx skills add https://github.com/sprillion/gem_td --skill particle-system-modify
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particle-system-modify
Source: https://github.com/sprillion/gem_td/tree/main/SKILLS/particle-system-modify
Command: npx skills add https://github.com/sprillion/gem_td --skill particle-system-modify

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Modify a ParticleSystem component on a GameObject by providing only the modules you want to change. Use 'particle-system-get' first to inspect the ParticleSystem structure before modifying to avoid unintended changes.

Core Features & Use Cases

  • Partial updates: change only the main, emission, shape, or other modules without touching the rest.
  • Inspect then modify: use 'particle-system-get' to inspect the current structure before applying changes.
  • Deterministic integration: works with an HTTP API workflow to apply updates to a Unity runtime environment.

Quick Start

Provide the GameObject reference and the modules you want to modify to apply changes to the ParticleSystem.

Frequently Asked Questions about particle-system-modify

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I partially update a Unity ParticleSystem without changing existing modules?

You can partially update a Unity ParticleSystem by providing only the modules you want to change, such as main, emission, or shape, leaving the rest untouched.

What is the best way to inspect a ParticleSystem structure before modifying it?

The best way to inspect a ParticleSystem structure is to use a get operation first. This allows you to retrieve the current data model and avoid unintended changes during module modification.

Can I modify ParticleSystem emission and shape modules directly on a Unity GameObject?

Yes, you can modify ParticleSystem emission and shape modules directly on a Unity GameObject by supplying the target reference and the updated module data model.

Does this ParticleSystem modification approach support deterministic HTTP API execution?

Yes, this approach supports deterministic HTTP API execution by enforcing a clear YAML frontmatter input interface to apply updates to a Unity runtime environment.

What data format is required to patch ParticleSystem modules on a GameObject?

Patching ParticleSystem modules requires a data model input defined via YAML frontmatter with a name and description, which you supply to update selected modules on the target GameObject.