particles-explosion

Triggers a configurable particle explosion at a screen coordinate using tsParticles.

Updated Aug 23, 2026
One-click install
npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill particles-explosion
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: particles-explosion
Source: https://github.com/neighbor-game-ai/DreamCore-V2-sandbox/tree/main/.claude/skills/particles-explosion
Command: npx skills add https://github.com/neighbor-game-ai/DreamCore-V2-sandbox --skill particles-explosion

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Delivers a ready-to-use, visually appealing explosion effect for 2D games to enhance feedback when enemies are destroyed or collisions occur.

Core Features & Use Cases

  • Configurable particle color, count, size, and lifetime via tsParticles
  • Trigger at any screen coordinate using explode(x, y, color)
  • Supports multiple color variants and easy integration with your game's canvas or rendering loop

Quick Start

Call explode(x, y, color) at the desired position to display an explosion.

Frequently Asked Questions about particles-explosion

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I add a particle explosion effect to a canvas in my 2D game?

To add a particle explosion effect to a canvas in a 2D game, call explode(x, y, color) at the desired screen coordinates. This triggers a customizable tsParticles explosion to enhance visual feedback during collisions or enemy destruction.

Can I customize the particle color and count for game explosion animations?

Yes, you can customize the particle color, count, size, and lifetime for game explosion animations. The skill supports multiple color variants passed directly through the explode(x, y, color) function using tsParticles configuration options.

What is the best way to trigger explosion effects when an enemy is destroyed in JavaScript?

The best way to trigger explosion effects when an enemy is destroyed in JavaScript is to call the explode function with the enemy's screen coordinates. It integrates easily into your game's canvas rendering loop for immediate visual feedback.

Does this particle explosion skill handle cleanup automatically after the animation finishes?

Yes, the particle explosion skill handles cleanup automatically after the animation finishes. It provides a single explode function designed for runtime integration, ensuring expired particles are removed from the canvas efficiently.

Do I need any dependencies to use tsParticles for explosion effects in web game development?

You do not need external dependencies to use this tsParticles explosion skill in web game development. The skill is dependency-free and provides a self-contained explode function for immediate canvas integration.