party-system

Community

Coordinate small, leader-led parties for travel.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Small teams of characters (2–8) need to stay together, follow a designated leader, and coordinate transitions between regions and dungeons. The Party System provides a cohesive data model and runtime logic to manage membership, leadership, and persistence across map changes, while keeping player parties separate from larger communities.

Core Features & Use Cases

  • Party data model and registry for identity, membership, and reverse lookups.
  • Leader-driven lifecycle: create, invite/join, leave, kick, promote, and disband, with follow mode control.
  • Follow and gathering behavior: strict/loose follow, and a gathering phase that coordinates NPCs and players during region/dungeon transitions.
  • Map transition integration: leader-initiated gathering replaces direct transitions on appropriate maps, with timeout and re-entry rules.
  • Persistence and reconnection: party state persists for hibernation and re-links on wake-up.

Quick Start

Create a party using the Leadership skill, then invite or join members via the standard invitation flow and manage party state from the UI.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: party-system
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#party-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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