patch-notes

Generate player-facing patch notes from git history, sprint data, and changelogs.

Updated Apr 22, 2026
One-click install
npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill patch-notes-brand6
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: patch-notes
Source: https://github.com/brand6/Claude-Code-Game-Studios-zh-auto/tree/main/.claude/skills/patch-notes
Command: npx skills add https://github.com/brand6/Claude-Code-Game-Studios-zh-auto --skill patch-notes-brand6

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Patch notes usually require translating technical changes into clear, player-facing text. This Skill automates the process by harvesting data from git history, sprint retros, and internal changelogs to generate concise, reader-friendly patch notes for players.

Core Features & Use Cases

  • Collects changes from production/releases, changelogs, and sprint data to compose release notes tailored for players.
  • Supports multiple styles (brief, detailed, full) and adapts tone for player comprehension.
  • Use Case: a release with multiple bug fixes and gameplay tweaks is transformed into an accessible patch note for the community.

Quick Start

Provide the target version and optional style, then run the patch-notes command to generate the player-facing notes.

Frequently Asked Questions about patch-notes

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate player-facing patch notes from git history and internal changelogs?

Player-facing patch notes are generated by parsing git history, sprint data, and internal changelogs, then aggregating and formatting these technical changes into accessible text for players. This process translates developer commits into reader-friendly release notes.

What is the best way to convert technical git commits into community release notes?

Converting technical git commits into community release notes is best handled by aggregating versioned changes from production/releases and docs/CHANGELOG.md, then applying tone generation to adapt the text for player comprehension across brief, detailed, or full styles.

Can I format patch notes for different levels of detail like brief or full?

Patch notes can be formatted into brief, detailed, or full styles to suit different communication needs. The generation process adapts the tone and structure of the aggregated git history and sprint data to match the selected style for the target version.

Do I need a specific changelog format to generate game patch notes?

A specific changelog format is not strictly required, as the generation process aggregates data from multiple sources including docs/CHANGELOG.md, git logs, and sprint retros. Providing the target version and optional style allows the parser to collect necessary changes.

Does this approach work with versioned releases stored in git logs?

Generating patch notes works directly with versioned releases by parsing git logs and production/release data. It collects changes specific to each version tag to ensure the player-facing notes accurately reflect the updates included in that particular release.

Why are my automated release notes not matching the intended player tone?

Automated release notes might not match the player tone if the style parameter is not specified during generation. Applying brief, detailed, or full style settings ensures the tone generation adapts the technical changelog data for player comprehension.