patch-notes

Aggregate changelogs and git history to generate player-facing patch notes.

Updated Apr 25, 2026
One-click install
npx skills add https://github.com/packetalien/cursor-game-studios --skill patch-notes-packetalien
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: patch-notes
Source: https://github.com/packetalien/cursor-game-studios/tree/main/.cursor/skills/patch-notes
Command: npx skills add https://github.com/packetalien/cursor-game-studios --skill patch-notes-packetalien

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Patch notes generation from internal changelogs and git history to communicate changes to players in a clear, engaging way.

Core Features & Use Cases

  • Aggregate data from production/releases/[version]/changelog.md, docs/CHANGELOG.md, sprint retrospectives, balance documents, and git history to assemble patch notes.
  • Produce player-facing patch notes in styles brief, detailed, or full to suit communications needs.
  • Map developer language to player-friendly phrasing while preserving context and before/after values where available.

Quick Start

Invoke the patch-notes skill with a version to generate notes for that release.

Frequently Asked Questions about patch-notes

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate player-facing patch notes from internal changelogs?

Generate player-facing patch notes by aggregating internal changelog data, sprint retrospectives, balance documents, and git history. The skill maps developer language to player-friendly phrasing while preserving context and before/after values, saving the output to docs/patch-notes and production/releases.

What's the best way to convert git history and developer changelogs into release documentation?

Converting git history and developer changelogs into release documentation involves aggregating data from multiple internal sources, applying tone guidance, and using a patch-notes template if present. It maps technical changes into player-friendly communication styles.

Can I produce different styles of patch notes for various communication needs?

Yes, you can produce player-facing patch notes in three styles: brief, detailed, or full. This allows you to suit different communication needs while consistently mapping developer language to player-friendly phrasing.

How do I map developer language to player-friendly phrasing in patch notes?

To map developer language to player-friendly phrasing, the skill reads multiple internal sources like changelogs and balance documents, applies tone guidance, and preserves context and before/after values where available during the phrasing translation.

What internal sources are needed to automate patch notes generation?

Automating patch notes generation requires internal sources including production/releases/[version]/changelog.md, docs/CHANGELOG.md, sprint retrospectives, balance documents, and git history to assemble comprehensive player-facing release notes.

Does patch notes generation work without a custom template?

Yes, patch notes generation works without a custom template by applying default tone guidance to map developer language. If a patch-notes template is present, the skill will use it to structure the final output.