pbr-materials

Community

Define realistic PBR materials for Myelin.

AuthorSeth-arc
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill ensures that all materials in the Myelin simulator adhere to physically-based rendering (PBR) standards, guaranteeing visual realism and consistency across the platform, which is critical for safety-critical training scenarios.

Core Features & Use Cases

  • PBR Material Definition: Establishes channel requirements, industrial material realism values, and micro-detail layer rules.
  • Failure State Visuals: Defines visual cues for critical failure events like arc flashes or thermal runaway.
  • Use Case: When creating a new valve asset for the simulator, use this Skill to define its cast iron material properties, ensuring it looks realistic under various lighting conditions and ages appropriately.

Quick Start

Use the pbr-materials skill to configure the material properties for a cast iron valve body.

Dependency Matrix

Required Modules

None required

Components

scriptsreferencesassets

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pbr-materials
Download link: https://github.com/Seth-arc/myelin-platform/archive/main.zip#pbr-materials

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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