pbr-materials
CommunityDefine realistic PBR materials for Myelin.
AuthorSeth-arc
Version1.0.0
Installs0
System Documentation
What problem does it solve?
This Skill ensures that all materials in the Myelin simulator adhere to physically-based rendering (PBR) standards, guaranteeing visual realism and consistency across the platform, which is critical for safety-critical training scenarios.
Core Features & Use Cases
- PBR Material Definition: Establishes channel requirements, industrial material realism values, and micro-detail layer rules.
- Failure State Visuals: Defines visual cues for critical failure events like arc flashes or thermal runaway.
- Use Case: When creating a new valve asset for the simulator, use this Skill to define its cast iron material properties, ensuring it looks realistic under various lighting conditions and ages appropriately.
Quick Start
Use the pbr-materials skill to configure the material properties for a cast iron valve body.
Dependency Matrix
Required Modules
None requiredComponents
scriptsreferencesassets
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pbr-materials Download link: https://github.com/Seth-arc/myelin-platform/archive/main.zip#pbr-materials Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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