pcg-biome-generator
CommunityProcedural biomes for Unreal 5.5 with PCG graphs.
Authorpacketalien
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Living biome design in Unreal requires balancing visual fidelity with performance; PCG graphs and species masks are typically manual and error-prone, slowing iteration.
Core Features & Use Cases
- Rich procedural spine: manage species layers, masks, and sustainability budgets to produce scalable biomes.
- Graph-based workflows: export PCG graphs for pipelines and reviews; integrate with level design.
Quick Start
Use the pcg-biome-generator to create a starter biome graph by supplying terrain slope and soil inputs and review the resulting graph snapshot.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pcg-biome-generator Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-biome-generator Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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