pcg-biome-generator

Community

Procedural biomes for Unreal 5.5 with PCG graphs.

Authorpacketalien
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Living biome design in Unreal requires balancing visual fidelity with performance; PCG graphs and species masks are typically manual and error-prone, slowing iteration.

Core Features & Use Cases

  • Rich procedural spine: manage species layers, masks, and sustainability budgets to produce scalable biomes.
  • Graph-based workflows: export PCG graphs for pipelines and reviews; integrate with level design.

Quick Start

Use the pcg-biome-generator to create a starter biome graph by supplying terrain slope and soil inputs and review the resulting graph snapshot.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pcg-biome-generator
Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-biome-generator

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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