pcg-city-builder

Community

Procedural city blockouts for Unreal with HLOD.

Authorpacketalien
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Procedural city blockouts for Unreal 5.5+ with facades, instancing, and HLOD-aware massing reduce manual design time and enable scalable urban environments.

Core Features & Use Cases

  • Procedural parcel subdivision and parcel IDs for debugging.
  • Instanced facades with material variants and configurable window patterns.
  • HLOD-aware massing and scalable LOD strategies for large open spaces.
  • Use Case: Rapid replication of urban districts for large-scale scenes.

Quick Start

Start by loading the pcg-city-builder skill in Unreal and apply the default parcel grid to generate a baseline city blockout.

Dependency Matrix

Required Modules

None required

Components

scripts

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pcg-city-builder
Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-city-builder

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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