pcg-city-builder
CommunityProcedural city blockouts for Unreal with HLOD.
Authorpacketalien
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Procedural city blockouts for Unreal 5.5+ with facades, instancing, and HLOD-aware massing reduce manual design time and enable scalable urban environments.
Core Features & Use Cases
- Procedural parcel subdivision and parcel IDs for debugging.
- Instanced facades with material variants and configurable window patterns.
- HLOD-aware massing and scalable LOD strategies for large open spaces.
- Use Case: Rapid replication of urban districts for large-scale scenes.
Quick Start
Start by loading the pcg-city-builder skill in Unreal and apply the default parcel grid to generate a baseline city blockout.
Dependency Matrix
Required Modules
None requiredComponents
scripts
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pcg-city-builder Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-city-builder Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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