pcg-dungeon-architect

Community

Connected, procedurally generated dungeons.

Authorpacketalien
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Modular dungeon design often yields disconnected layouts or unreachable areas; this skill ensures generated rooms and corridors form a connected, traversable map with boss arenas and proper navigation.

Core Features & Use Cases

  • Procedural room and corridor generation with formal connectivity proofs.
  • Boss arena placement integrated with spawn/exit logic.
  • Use cases include level design pipelines, QA validation, and rapid prototyping of dungeon layouts.

Quick Start

Generate a connected dungeon layout using pcg-dungeon-architect and export the artifacts to your design workspace.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pcg-dungeon-architect
Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-dungeon-architect

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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