pcg-dungeon-architect
CommunityConnected, procedurally generated dungeons.
Authorpacketalien
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Modular dungeon design often yields disconnected layouts or unreachable areas; this skill ensures generated rooms and corridors form a connected, traversable map with boss arenas and proper navigation.
Core Features & Use Cases
- Procedural room and corridor generation with formal connectivity proofs.
- Boss arena placement integrated with spawn/exit logic.
- Use cases include level design pipelines, QA validation, and rapid prototyping of dungeon layouts.
Quick Start
Generate a connected dungeon layout using pcg-dungeon-architect and export the artifacts to your design workspace.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pcg-dungeon-architect Download link: https://github.com/packetalien/cursor-game-studios/archive/main.zip#pcg-dungeon-architect Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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