phase3

Generate minute-by-minute murder-mystery timelines with character actions and clue timing.

Updated May 20, 2026
One-click install
npx skills add https://github.com/kuro0107/madamisu-skills --skill phase3
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: phase3
Source: https://github.com/kuro0107/madamisu-skills/tree/main/plugins/madamisu/skills/phase3
Command: npx skills add https://github.com/kuro0107/madamisu-skills --skill phase3

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

Phase 3 automatically constructs a minute-level murder-mystery timeline that remains logically consistent with prior game and world settings, reducing manual drafting and contradiction risk.

Core Features & Use Cases

  • Minute-by-minute timeline construction: Produces an incident flow, per-character actions, and a clue timeline suitable for gameplay.
  • Multi-agent review and reconciliation loops: Runs parallel game-review (logic), world-review (dramatic immersion), consistency checks, and optional config-review to enforce quality thresholds.
  • Base/version-driven iteration: Copies a chosen base version (or detects the latest one) into a new output version and iteratively improves it up to a configurable loop limit.

Quick Start

Run phase3 to generate the minute-level time schedule from your source material by executing the command: /madamisu:phase3 <元資料のパス> --base output/v3 --loops 3

Frequently Asked Questions about phase3

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I generate a minute-by-minute timeline for a murder mystery game?

To generate a minute-by-minute murder-mystery timeline, you need source material and a base version. The system constructs incident flow, per-character actions, and clue timing while maintaining logical consistency with prior world settings.

What is multi-agent review in scenario planning and how does it work?

Multi-agent review runs parallel game-review for logic, world-review for dramatic immersion, and consistency checks to enforce quality thresholds. It reconciles contradictions iteratively up to a configurable loop limit during timeline generation.

Can I use existing world and character outputs to build a consistent clue timeline?

Yes, you can load existing SOURCE and BASE content outputs. The system respects prior world, character, and plot outputs, copying a chosen base version into a new output version to iteratively improve the timeline.

How do I run iterative timeline generation from a base version?

Run the phase3 command with your source material path, specify a base version, and set the number of loops. The system detects or copies the base version into a new output directory and iteratively improves the time schedule.

What are the limitations of automated consistency checking for murder mystery timelines?

Automated consistency checking relies on prior game and world settings loaded as SOURCE and BASE content. It requires a configurable loop limit for review cycles and cannot generate accurate timelines without proper source material input.