What problem does it solve? Building interactive educational games with Phaser 3 involves many pitfalls: SVG assets fail under file:// CORS restrictions, UI elements overflow non-square canvases, and unsupported Graphics API methods cause runtime errors. This Skill provides tested patterns, component templates, and design guidelines for producing working 600x600 educational games. ## Core Features & Use Cases - Game Component Patterns: Ready-to-use code for buttons, draggable cards, drop zones, score displays, progress bars, and feedback animations built with the Phaser Graphics API. - Design System: Predefined color palettes, typography styles, and crisp visual design rules (shadows, borders, highlights) for consistent, accessible UI with 44px minimum touch targets. - CORS-Safe Icon Rendering: Graphics-based icon drawing functions (star, heart, robot, trophy) that work in file://, http://, and production environments without external SVG loading. - Use Case: A teacher requests a drag-and-drop vocabulary sorting game. The Skill generates a complete multi-scene Phaser game (Boot, Hook, Core, Quiz, Wrap) on a 600x600 canvas with drop zones, score tracking, and tween-based feedback animations. ## Quick Start Create a Phaser drag-and-drop educational game about sorting words into categories on a 600x600 canvas.