phaser-gamedev

Community

Build polished Phaser 3 games fast.

Authorchongdashu
Version1.0.0
Installs0

System Documentation

This Skill provides a blueprint for building Phaser 3 games using a clear scene-based architecture, integrated physics options (Arcade/Matter), tilemaps, animations, and robust input handling. It helps developers craft scalable game systems that can grow from prototypes to polished experiences.

What problem does it solve?

Developers often struggle to structure Phaser 3 projects in a scalable, maintainable way. This Skill offers a practical blueprint for building modular scenes (Boot, Menu, Game, UIScene), predictable data flow, and reusable components that speed up development.

Core Features & Use Cases

  • Scene-first architecture: organize your game around Boot, Menu, Game, and UI scenes with clean data exchange.
  • Physics integration: demonstrates Arcade and Matter physics usage for collisions, platforms, and rigid bodies.
  • Asset and tilemap workflows: guidance on loading assets, tilesets, and tilemaps for scalable levels.
  • Reusable patterns: common game object creation, input handling, animations, and testing basics.
  • Use Case: rapidly prototype a Phaser game with multiple scenes and transitions, then extend with UI overlays and advanced mechanics.

Quick Start

Get started by setting up a minimal Phaser 3 project with Boot and Game scenes, preload a sprite, configure a Phaser.Game instance, and run a simple scene loop; then incrementally add a Menu scene, UI, and physics rules.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: phaser-gamedev
Download link: https://github.com/chongdashu/phaserjs-tinyswords/archive/main.zip#phaser-gamedev

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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