physics__creating-interaction-system

Community

Deterministic three.js XR physics interactions.

Authorerikhazzard
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Provides a deterministic, fixed-step physics interaction system for Three.js/WebXR using Rapier to enable precise grab, hold, throw, and impact feedback without resorting to frame-dependent hacks or non-deterministic behavior.

Core Features & Use Cases

  • Deterministic grab, hold, throw, and impact across one-handed and two-handed interaction modes.
  • Hybrid physical character support with clear separation between authored motion and physical responses.
  • Explicit grip arbitration, release windows, and two-hand transition handling to preserve user intent and ensure predictable outcomes.

Quick Start

Run the skill in a WebXR-enabled scene and observe deterministic grip, hold, and throw interactions within a fixed-step simulation.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: physics__creating-interaction-system
Download link: https://github.com/erikhazzard/vasir/archive/main.zip#physics-creating-interaction-system

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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