physics__creating-interaction-system
CommunityDeterministic three.js XR physics interactions.
Authorerikhazzard
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Provides a deterministic, fixed-step physics interaction system for Three.js/WebXR using Rapier to enable precise grab, hold, throw, and impact feedback without resorting to frame-dependent hacks or non-deterministic behavior.
Core Features & Use Cases
- Deterministic grab, hold, throw, and impact across one-handed and two-handed interaction modes.
- Hybrid physical character support with clear separation between authored motion and physical responses.
- Explicit grip arbitration, release windows, and two-hand transition handling to preserve user intent and ensure predictable outcomes.
Quick Start
Run the skill in a WebXR-enabled scene and observe deterministic grip, hold, and throw interactions within a fixed-step simulation.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: physics__creating-interaction-system Download link: https://github.com/erikhazzard/vasir/archive/main.zip#physics-creating-interaction-system Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
Agent Skills Search Helper
Install a tiny helper to your Agent, search and equip skill from 471,000+ vetted skills library on demand.