What problem does it solve? Setting up full-body physics in Phaser 4 requires navigating Matter.js concepts like rigid bodies, constraints, collision filtering, and sensors, which are easy to misconfigure without a consolidated reference. ## Core Features & Use Cases - Body and World Setup: Configure gravity, bounds, sleeping, debug rendering, and create sprites, images, and compound bodies with custom shapes. - Constraints and Composites: Build joints, springs, chains, stacks, soft bodies, cars, and Newton's cradles with the factory API. - Collision Control: Use categories, groups, sensors, and collision callbacks to manage interactions, plus tilemap integration for level geometry. - Use Case: Build a platformer where the player drags crates with the mouse, triggers sensor zones, and collides with tilemap-based terrain using filtered collision categories. ## Quick Start Set up a Phaser 4 scene with Matter.js physics including a player sprite, static ground, and pointer dragging.