pine-icons

Community

Embed and render iconography efficiently in pocopine applications.

Authormambisi
Version1.0.0
Installs0

System Documentation

What problem does it solve?

The pine-icons Skill Unit provides a solution to embedding and rendering icons efficiently in pocopine applications, addressing the challenge of selecting, managing, and integrating icons across the application without bloat.

Core Features & Use Cases

  • Efficient Icon Management: Embed and use icons through two approaches - compile-time via the icon! proc macro for Rust handlers, and template-driven with register_icons! for .poco templates.
  • Variability and Customization: Supports different icon styles (outline or filled) and sizes.
  • Reactive Usage: Allows reactive selection of icons in .poco templates for dynamic theme switching.
  • Tree Shaking: Ensures only required icons are included in the final binary for efficient usage of resources.

Quick Start

To register and use an icon, execute: 'pineIcons register [name] [style]', for example, 'pineIcons register star filled'.

Dependency Matrix

Required Modules

pine-icons

Components

scriptsreferences

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pine-icons
Download link: https://github.com/mambisi/pocopine-skills/archive/main.zip#pine-icons

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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