Pixel Art Exporter

Export Aseprite art to PNG, GIF, or spritesheets with JSON metadata for game engines.

289|22|Updated Oct 17, 2025
One-click install
npx skills add https://github.com/willibrandon/pixel-plugin --skill pixel-art-exporter
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: Pixel Art Exporter
Source: https://github.com/willibrandon/pixel-plugin/tree/main/skills/pixel-art-exporter
Command: npx skills add https://github.com/willibrandon/pixel-plugin --skill pixel-art-exporter

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill exports pixel art from Aseprite to production-ready formats (PNG, GIF, spritesheets) with JSON metadata for game engines, enabling seamless integration into pipelines.

Core Features & Use Cases

  • Export single frames or animations as PNG with transparency
  • Generate animated GIFs with per-frame timing
  • Create spritesheets in multiple layouts (horizontal, vertical, grid, packed)
  • Produce JSON metadata for Unity, Godot, Phaser, and other engines
  • Pixel-perfect upscaling options and per-output settings

Quick Start

Get the current frame information and export it as PNG, or export an entire animation as a spritesheet with accompanying JSON metadata.

Frequently Asked Questions about Pixel Art Exporter

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I export pixel art animations from Aseprite as spritesheets with JSON metadata?

Export pixel art animations as spritesheets using layout options (horizontal, vertical, grid, packed) and generate accompanying JSON metadata compatible with Unity, Godot, Phaser, and other engines. The Skill handles frame ranges, layer selection, and pixel-perfect upscaling in a single pass.

Can I export individual frames and tagged sequences as PNG or GIF from Aseprite?

Yes, export single frames or animations as PNG with transparency or as animated GIFs with per-frame timing control. The Skill applies selections to individual frames, full animations, or tagged sequences based on your needs.

What JSON metadata does the spritesheet export include for game engines?

Spritesheet exports include JSON metadata describing frame dimensions, positions, and timing information formatted for direct integration into Unity, Godot, Phaser, and similar engines. Metadata adapts to your chosen layout and upscaling settings.

Does the exporter support pixel-perfect upscaling for sprite assets?

Pixel-perfect upscaling is available as an optional setting per export output. This preserves sprite fidelity when scaling assets for different target resolutions in your game pipeline.

How do I handle background transparency and layer selection during export?

The Skill provides per-output background handling and layer selection controls. Configure transparency and layer composition for each export task to match your asset requirements.