pixel-art

Convert images to pixel art with Floyd-Steinberg dithering and hardware palettes.

Updated May 4, 2026
One-click install
npx skills add https://github.com/InverterNetwork/hermes-agent --skill pixel-art-inverternetwork
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixel-art
Source: https://github.com/InverterNetwork/hermes-agent/tree/main/optional-skills/creative/pixel-art
Command: npx skills add https://github.com/InverterNetwork/hermes-agent --skill pixel-art-inverternetwork

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, and includes scripts (resource) and references (resource) and assets (resource) components.

What problem does it solve?

This skill solves the challenge of manually converting high-resolution images into stylized, era-accurate pixel art, including the addition of procedural animations for a professional retro aesthetic.

Core Features & Use Cases

  • Retro Conversion: Converts photos into pixel art using Floyd-Steinberg dithering with support for 28 hardware-accurate palettes like NES, Game Boy, and PICO-8.
  • Procedural Animation: Overlays dynamic effects such as rain, fireflies, snow, or neon pulses onto static pixel art frames.
  • Use Case: Quickly generate consistent, retro-styled assets for social media, avatars, or game prototypes from standard source images.

Quick Start

Use the pixel-art skill to convert the image at path input.jpg into a NES-style pixel art file named output.png.

Frequently Asked Questions about pixel-art

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a photo into retro pixel art with hardware-accurate color palettes?

Convert standard image files into retro pixel art by applying Floyd-Steinberg dithering and mapping colors to hardware-specific palettes like NES, Game Boy, or PICO-8. This process downsamples high-resolution photos into era-accurate, stylized pixel art assets.

Can I add procedural animation effects to static pixel art frames?

Yes, you can generate animated MP4 or GIF files by overlaying procedural particle effects like rain, fireflies, snow, or neon pulses onto processed pixel art frames. This adds dynamic visual elements to static retro images.

What dependencies do I need to process images and encode pixel art animations?

You need Pillow installed for image manipulation and dithering operations, plus ffmpeg for video encoding and frame composition. These dependencies handle the conversion of static images into animated MP4 or GIF outputs.

Does Floyd-Steinberg dithering work with retro console color palettes like Game Boy and PICO-8?

Floyd-Steinberg dithering works seamlessly with 28 hardware-accurate color palettes, including Game Boy, NES, and PICO-8. This combination ensures converted images maintain authentic retro console aesthetics while minimizing color banding.

Why use dithering and hardware-specific palettes for pixel art conversion instead of standard image processing?

Floyd-Steinberg dithering combined with hardware-specific palettes ensures era-accurate color reproduction and texture simulation that standard image processing cannot achieve. This approach produces authentic retro visuals matching classic console limitations.

What is the best way to generate pixel art assets for game prototypes from standard source images?

The best way is converting standard source images into pixel art using Floyd-Steinberg dithering with hardware-accurate palettes, then adding procedural animations like snow or neon pulses. This quickly generates consistent, retro-styled assets for game prototypes.