pixel-art

Convert images to pixel art with Floyd-Steinberg dithering and hardware palettes.

1|Updated May 12, 2026
One-click install
npx skills add https://github.com/projectedanx/hermes-agent --skill pixel-art-projectedanx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixel-art
Source: https://github.com/projectedanx/hermes-agent/tree/main/skills/creative/pixel-art
Command: npx skills add https://github.com/projectedanx/hermes-agent --skill pixel-art-projectedanx

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, ffmpeg, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill removes the complexity of manual image editing and video processing by automating the conversion of standard photos into stylized, era-accurate pixel art and looping animations.

Core Features & Use Cases

  • Retro Conversion: Apply hardware-accurate palettes like NES, Game Boy, or PICO-8 to any image.
  • Procedural Animation: Overlay atmospheric effects like rain, fireflies, or snow onto static pixel art.
  • Use Case: Quickly generate consistent, retro-styled assets for social media, game development, or digital art projects from high-resolution source photos.

Quick Start

Use the pixel-art skill to convert the image at path photo.jpg into a NES-style pixel art file named output.png.

Frequently Asked Questions about pixel-art

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a standard image into retro pixel art?

To convert a standard image into retro pixel art, this Skill applies Floyd-Steinberg dithering and hardware-specific color palettes like NES, Game Boy, or PICO-8 to your source image files. It automates the stylization process using the Pillow library for image manipulation.

Can I create looping MP4 and GIF animations from static pixel art?

Yes, you can create looping MP4 and GIF animations by overlaying procedural particle effects like rain, fireflies, or snow onto processed pixel art frames. This requires ffmpeg for video encoding and format conversion.

Do I need ffmpeg and Pillow installed to process pixel art video encoding?

Yes, you need Pillow installed for image manipulation and ffmpeg for video encoding and format conversion. These dependencies are required to apply dithering, process frames, and generate procedural particle animations.

What is Floyd-Steinberg dithering and how does it apply hardware-specific color palettes?

Floyd-Steinberg dithering is an error-diffusion algorithm used here to simulate retro color palettes like NES or Game Boy on standard images. It distributes quantization errors to neighboring pixels, creating era-accurate pixel art without manual editing.

What's the best way to generate retro-styled assets for game development from high-resolution photos?

The best way to generate retro-styled assets from high-resolution photos is using automated Floyd-Steinberg dithering with hardware-accurate palettes. This removes manual editing complexity and outputs consistent pixel art or looping video for game development.