What problem does it solve? Diffusion image models produce blurry, anti-aliased output that violates pixel-art constraints like grid alignment, limited palettes, and sharp edges. This Skill encodes the prompt patterns, tool limitations, and post-processing steps needed to get genuine pixel-art assets into a Summer Engine project. ## Core Features & Use Cases - Prompt patterns for pixel art: Templates for item icons, character sprites, portraits, tilesets, and Game Boy-style assets with explicit resolution, palette, outline, and shading rules. - Tool constraint guidance: Documents that summer_generate_image has no pixel style preset, no size or negative-prompt arguments, and that only options.removeBackground actually works. - Post-processing workflow: Downscaling to true target resolution with nearest-neighbor, setting Nearest texture filtering in the engine, and importing via summer_import_from_url. - Use Case: A user asks for a 32×32 slime enemy sprite in PICO-8 palette; the Skill generates it with the correct prompt, removes the background, downscales it, imports it to res://sprites/, and wires it to a Sprite2D node. ## Quick Start Ask the agent to generate a 32x32 pixel-art sword icon with a PICO-8 palette and hard outline, then import it into the project with Nearest filtering.