pixel-art

Convert images into retro pixel-art PNGs with era-specific palettes and dithering.

4|Updated May 18, 2026
One-click install
npx skills add https://github.com/ZardLi1115/zedclaw --skill pixel-art-zardli1115
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixel-art
Source: https://github.com/ZardLi1115/zedclaw/tree/main/skills/creative/pixel-art
Command: npx skills add https://github.com/ZardLi1115/zedclaw --skill pixel-art-zardli1115

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires Pillow, ffmpeg, image-quantization, and includes scripts (resource) and references (resource) components.

What problem does it solve?

Converts real images into retro, blocky pixel art so you can quickly create sprite-like artwork with authentic era color constraints.

Core Features & Use Cases

  • Pixel conversion with dithering: Transforms a source image into a pixel-art PNG using Floyd-Steinberg dithering for a crisp retro look.
  • Era palettes & preset styling: Applies hardware-accurate or artistic palettes (NES, Game Boy, PICO-8, C64, CRT mono, etc.) plus posterization and contrast/sharpness tuning.
  • Optional animation: Overlays procedural scene effects (rain, snow, fireflies, lightning, embers, neon pulse, etc.) to produce an MP4, and can export a GIF.

Quick Start

Convert an image to NES-style pixel art and export it as a PNG named hero.png by running: pixel-art "in.jpg" -> "hero.png" with style nes, then optionally animate it as a night scene into hero.mp4.

Frequently Asked Questions about pixel-art

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I convert a photo into retro pixel art with dithering?

The Skill converts input photos into retro pixel-art PNGs by applying Floyd-Steinberg dithering and posterization, producing an era-perfect blocky aesthetic with authentic color constraints.

Can I apply specific hardware palettes like NES or Game Boy to my pixel art conversion?

Yes, pixel art conversion supports era-specific hardware and artistic palettes including NES, Game Boy, PICO-8, C64, and CRT mono, alongside contrast and sharpness tuning for authentic retro styling.

How do I animate pixel art into an MP4 or GIF with procedural effects?

You can animate pixel art by overlaying procedural scene effects like rain, snow, fireflies, or lightning onto the image, using ffmpeg to encode the output as an MP4 or export it as a GIF.

Do I need ffmpeg installed to export animated pixel art videos?

Yes, ffmpeg is required for encoding when video or GIF export is enabled, while the underlying image pipeline relies on Pillow and image-quantization libraries to process the initial pixel conversion.

What is the best way to recreate arcade and console aesthetics from a regular image?

The best way to recreate arcade and console aesthetics is by applying named hardware palettes with Floyd-Steinberg dithering and posterization, which accurately constrains colors to era-specific limits.