pixel-palette

Set sprite color palettes for pixel art with preset or custom hex colors.

Updated Jun 5, 2026
One-click install
npx skills add https://github.com/forgefabrik/agent-bigbrother --skill pixel-palette
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixel-palette
Source: https://github.com/forgefabrik/agent-bigbrother/tree/main/.config/opencode/skills/pixel-palette
Command: npx skills add https://github.com/forgefabrik/agent-bigbrother --skill pixel-palette

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the friction of managing limited sprite color sets, making it easy to apply, inspect, optimize, and export palettes for pixel art workflows.

Core Features & Use Cases

  • Preset Palette Setup: Apply retro and modern palettes such as NES, Game Boy, C64, PICO-8, DB16, and DB32.
  • Custom Palette Handling: Validate and load user-defined hex color sets for indexed sprite work.
  • Palette Optimization: Reduce an image to a target color count using quantization for cleaner retro-style results.
  • Palette Inspection and Export: Read the current sprite palette and export it in common palette file formats.
  • Use Case: A pixel artist wants to convert a character sprite from full color into a 16-color retro palette, verify the result, and save the palette for reuse.

Quick Start

Ask the skill to set the current sprite to the NES palette and confirm that the palette was applied.

Frequently Asked Questions about pixel-palette

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I apply a retro color palette to a sprite without manual editing?

To apply a retro color palette without manual editing, you can set your sprite to use preset indexed color sets like NES, Game Boy, C64, or PICO-8. The skill handles palette validation and indexed-mode compatibility automatically for deterministic results.

What is color quantization and when do I need it for pixel art?

Color quantization reduces an image to a target color count, optimizing the palette for cleaner retro-style results. You need it when converting full-color sprites into limited indexed color sets suitable for authentic pixel art workflows.

Can I use custom hex color sets for indexed sprite work?

Yes, you can validate and load user-defined custom hex palettes for indexed sprite work. The system verifies palette validation and provides readable hex output to ensure deterministic palette management for your custom colors.

How do I inspect and export a sprite palette for reuse?

You can inspect the current sprite palette and export it in common palette file formats. This allows you to read the active indexed colors and save the palette configuration for future pixel art projects or team collaboration.

What's the best way to convert a full-color character sprite into a 16-color retro palette?

The best way to convert a full-color sprite into a 16-color retro palette is by using color reduction and quantization options. This optimizes the image to the target color count while maintaining indexed-mode compatibility for retro-style results.

Does pixel-palette work with DB16 and DB32 preset palettes?

Yes, pixel-palette supports applying DB16 and DB32 preset palettes to your sprites. It handles indexed-mode compatibility and palette validation automatically, enabling deterministic palette management without manual color editing.