pixelart-cleanup

Remove halo fragments and imperfect alpha from pixel art sprites.

3|Updated Feb 11, 2026
One-click install
npx skills add https://github.com/freema/ai-skills --skill pixelart-cleanup
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: pixelart-cleanup
Source: https://github.com/freema/ai-skills/tree/main/skills/pixelart-cleanup
Command: npx skills add https://github.com/freema/ai-skills --skill pixelart-cleanup

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill includes scripts (resource) components.

What problem does it solve?

This skill cleans halo fragments and imperfect alpha from native-resolution pixel art sprites produced in PixelLab, Aseprite, or handmade workflows, improving edge clarity without affecting core shapes.

Core Features & Use Cases

  • Batch cleanup of halo artifacts across multiple sprites or folders.
  • Safe in-place processing with clear guidance on when to overwrite originals.
  • Works with common sprite pipelines to preserve character edges while removing unwanted fringing.

Quick Start

Run the pixelart-cleanup CLI against your sprite assets to remove halo fragments.

Frequently Asked Questions about pixelart-cleanup

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I remove halo artifacts from pixel art sprites?

Removing halo artifacts from pixel art sprites is done by remediating imperfect alpha and fringe fragments using a Node CLI, which cleans native-resolution edges without altering core shapes.

Can I batch process an entire folder of Aseprite sprites to fix alpha fringing?

Yes, you can batch process an entire folder of Aseprite sprites to fix alpha fringing by passing the folder path to the CLI, which remediates halo fragments across multiple files automatically.

What causes halo fragments around handmade pixel art assets?

Halo fragments around handmade pixel art assets are caused by imperfect alpha channels during generation, leaving unwanted semi-transparent fringe pixels around character edges that require remediation.

Is it safe to overwrite original sprite files in place when cleaning alpha?

Yes, it is safe to overwrite original sprite files in place when cleaning alpha if you specify the overwrite flag in the CLI, though maintaining backups of native-resolution assets is advised.

Does the pixelart-cleanup Node CLI work with PixelLab sprite pipelines?

Yes, the pixelart-cleanup Node CLI works with PixelLab sprite pipelines by targeting native-resolution assets, remediating halo fragments, and preserving edge clarity without affecting core shapes.