What problem does it solve? Rendering thousands of sprites, particles, or animated graphics with plain Canvas2D quickly hits performance limits. This Skill provides complete guidance for PixiJS, a WebGL/WebGPU-accelerated 2D engine that renders up to 100,000+ sprites at 60 FPS, covering everything from basic sprites to custom shader filters. ## Core Features & Use Cases - High-Performance Particle Systems: Use ParticleContainer to render thousands of particles 10x faster than regular containers, with a generator script for fountain, fire, snow, explosion, and starfield effects. - Graphics, Filters & Text: Draw vector shapes programmatically, apply WebGL filters (blur, displacement, color matrix, custom GLSL shaders), and render text with Text or high-performance BitmapText. - Use Case: Imagine building a 2D game HUD overlay on a Three.js 3D scene. Use this Skill to create a transparent PixiJS canvas layered on top, render score text with BitmapText, and add particle effects for explosions—all running at 60 FPS. ## Quick Start Ask the AI to create a PixiJS particle effect, such as a fire particle system with 2000 particles, and it will generate a complete working HTML file.