pixijs-custom-rendering
OfficialOptimize PixiJS v8 shaders and batchers
Authorpixijs
Version1.0.0
Installs0
System Documentation
What problem does it solve?
Pixel-perfect, cross-renderer shader workflows for PixiJS v8, enabling developers to author, configure, and re-use custom shaders, uniforms, filters, and batchers that run on WebGL and WebGPU with typed UniformGroups and resource-based textures.
Core Features & Use Cases
- Cross-renderer shader creation using Shader.from({ gl, gpu, resources }) that work with both WebGL and WebGPU.
- Typed uniforms via UniformGroup (f32, vec2, mat4x4) and textures passed as separate resources.
- Support for GLSL ES 3.0 conventions, WGSL, UBO mode, custom Filter via Filter.from, and Custom Batcher extensions for advanced rendering.
- Use cases include writing color-manipulation shaders, post-process filters, and custom mesh rendering pipelines with reusable shader logic.
Quick Start
Create a simple animated shader by defining a UniformGroup with a time uniform, then build a Shader.from call with GLSL sources and apply it to a mesh.
Dependency Matrix
Required Modules
None requiredComponents
Standard package💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: pixijs-custom-rendering Download link: https://github.com/pixijs/pixijs-skills/archive/main.zip#pixijs-custom-rendering Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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