pixijs-custom-rendering

Official

Optimize PixiJS v8 shaders and batchers

Authorpixijs
Version1.0.0
Installs0

System Documentation

What problem does it solve?

Pixel-perfect, cross-renderer shader workflows for PixiJS v8, enabling developers to author, configure, and re-use custom shaders, uniforms, filters, and batchers that run on WebGL and WebGPU with typed UniformGroups and resource-based textures.

Core Features & Use Cases

  • Cross-renderer shader creation using Shader.from({ gl, gpu, resources }) that work with both WebGL and WebGPU.
  • Typed uniforms via UniformGroup (f32, vec2, mat4x4) and textures passed as separate resources.
  • Support for GLSL ES 3.0 conventions, WGSL, UBO mode, custom Filter via Filter.from, and Custom Batcher extensions for advanced rendering.
  • Use cases include writing color-manipulation shaders, post-process filters, and custom mesh rendering pipelines with reusable shader logic.

Quick Start

Create a simple animated shader by defining a UniformGroup with a time uniform, then build a Shader.from call with GLSL sources and apply it to a mesh.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: pixijs-custom-rendering
Download link: https://github.com/pixijs/pixijs-skills/archive/main.zip#pixijs-custom-rendering

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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