What problem does it solve? Porting a Windows Media Player visualization to a ProjectM MilkDrop .milk preset requires translating decompiled C rendering code into MilkDrop's per-pixel and per-frame equation model, which is error-prone without a structured mapping. This Skill analyzes the decompiled rendering pipeline and produces a complete preset plan document that maps every WMP visual behavior to its MilkDrop equivalent. ## Core Features & Use Cases - Pipeline Analysis: Identifies per-pixel transforms, polar coordinate math, direction filtering, RGB channel mixing, blend modes, and texture ping-pong in decompiled code. - WMP-to-MilkDrop Mapping: Provides a complete translation table covering rad/ang built-ins, q variables, samplers, blend modes, and audio-reactive inputs like bass and beat. - Structured Plan Output: Produces a .milk-plan.md document with per-pixel equations, per-frame equations, textures, shapes, waves, q variable ranges, and a validation checklist. - Use Case: After decompiling TrilogyIII.dll with Ghidra and documenting its rendering pipeline, use this Skill to generate a preset plan that a coder can directly implement as a working lava.milk file. ## Quick Start Analyze the RENDERING-PIPELINE.md and decompiled C source for this WMP visualization and generate a MilkDrop preset plan document.