What problem does it solve?
This Skill eliminates the risk of incomplete, siloed feature planning for the Bulls & Cows PvP game, which often leads to cross-layer integration bugs, missed dependencies between shared contracts and frontend components, and costly rework during implementation.
Core Features & Use Cases
- Phase-specific plan generation: Creates structured implementation documents for every relevant layer of the stack, including shared Zod contracts, data models, game logic, realtime event handlers, HTTP endpoints, and mobile-first UI components.
- Codebase pattern alignment: Explores existing implementations across the shared, server, and frontend workspaces to ensure new plans follow established project conventions.
- Ambiguity resolution: Asks targeted clarifying questions one at a time to resolve gaps in requirements before generating plans, ensuring no missing dependencies or scope gaps.
- Use Case: For example, if you want to add a player emote system with vibration feedback to the game, this Skill will generate a complete plan covering shared emote schemas, Redis rate limit keys, Socket.IO event handlers, Zustand store updates, and mobile-friendly UI components.
Quick Start
Use the planning-features skill to generate a complete phase-specific implementation plan for adding a turn timer feature to the Bulls & Cows PvP game, referencing the requirements document located at docs/requirements/turn-timer.md.