planning-poker

Guides planning poker estimation rounds and diagnoses consensus-estimation failure modes in agile teams.

Updated Jun 4, 2026
One-click install
npx skills add https://github.com/tedeuxx/tadeumendonca-skills --skill planning-poker-tedeuxx
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: planning-poker
Source: https://github.com/tedeuxx/tadeumendonca-skills/tree/main/skills/planning-poker
Command: npx skills add https://github.com/tedeuxx/tadeumendonca-skills --skill planning-poker-tedeuxx

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve? Team estimation sessions often degrade into theater: anchoring by senior voices, false-fast convergence, or numbers that never influence planning. This Skill explains how planning poker actually works, what it is really for (building a long-run velocity signal rather than sizing individual items), and when the ceremony is not worth running at all. ## Core Features & Use Cases - Mechanics of the technique: Explains simultaneous reveal, Fibonacci-style scales, outlier-first discussion, and the two-round convergence budget. - Failure mode diagnosis: Names four failure modes — anchoring, poker on badly-scoped stories, false-fast convergence, and the empty ritual — and connects them to Definition of Ready. - Applicability guidance: Clarifies when consensus estimation earns its cost (fixed-length iterations, divergent estimates) versus when a gut call or t-shirt size suffices. - Use Case: A Scrum team keeps failing to converge on story sizes. Use this Skill to recognize that the input stories were never ready, and send them back to refinement instead of adding more estimation process. ## Quick Start Ask the agent to run or critique a planning poker session for your backlog items and explain why the estimates are not converging.

Frequently Asked Questions about planning-poker

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How does planning poker estimation work in agile teams?

Each estimator privately picks a card from a Fibonacci-like scale, then everyone reveals simultaneously to prevent anchoring. Outliers explain what they saw, the group discusses, and revotes once; two rounds is the usual budget before treating non-convergence as a scope problem.

When should a team use planning poker versus a gut-call estimate?

Use planning poker when the team runs fixed-length iterations and individual estimates would plausibly diverge significantly. For obvious items, solo work, or continuous delivery with no iteration to plan against, a single senior estimate or t-shirt size is the right-sized tool.

Why do planning poker sessions fail to converge?

Repeated failure to converge usually means the story was never ready — its scope is fragmented or undefined. Planning poker cannot fix a badly-scoped input; send the item back through a Definition of Ready check instead of adding more estimation rounds.

What are the common failure modes of planning poker?

Four named modes: anchoring (a senior voice states a number early), poker on badly-scoped stories, false-fast convergence (playing safe numbers to avoid friction), and the empty ritual (the number produced never influences prioritization or planning).

Does the estimation unit matter in planning poker?

No — points, ideal hours, or t-shirt sizes are all equivalent choices. What matters is applying the same relative scale consistently sprint over sprint, since the real deliverable is a long-run velocity signal, not per-item accuracy.