platform-building

Implement platform-specific building input systems for mobile touch, VR, and accessibility contexts.

8|3|Updated Dec 12, 2025
One-click install
npx skills add https://github.com/Bbeierle12/Skill-MCP-Claude --skill platform-building
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: platform-building
Source: https://github.com/Bbeierle12/Skill-MCP-Claude/tree/main/skills/platform-building
Command: npx skills add https://github.com/Bbeierle12/Skill-MCP-Claude --skill platform-building

SYSTEM DOCUMENTATION & REQUIREMENTS

💡 This Skill requires webxr, three, and includes scripts (resource) and references (resource) components.

What problem does it solve?

This Skill consolidates platform-specific building inputs and accessibility patterns for mobile, VR, and desktop experiences.

Core Features & Use Cases

  • Mobile touch patterns: Gestures and targets optimized for touch.
  • VR input: Hand tracking and controller input with comfort patterns.
  • Accessibility: Colorblind palettes, high contrast modes, and screen reader hints.

Quick Start

Wire up platform detection, initialize input handlers for touch, VR, and mouse, and unify their outputs into the building system.

Frequently Asked Questions about platform-building

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I implement touch input patterns for mobile building interfaces?

Mobile touch building uses gesture recognition and optimized touch targets to handle input on smaller screens. This Skill consolidates touch patterns with VR and desktop inputs into unified building mechanics, eliminating platform-specific code duplication across devices.

Can I use the same input system for VR hand tracking and mobile touch?

Yes. This Skill unifies VR hand tracking, controller input, and mobile touch into a single platform detection and input handler system. It adapts each input type's output to your shared building logic, supporting comfort patterns for VR spatial interaction.

How do I make building interfaces accessible for colorblind users and screen readers?

Accessible building requires colorblind-friendly palettes, high contrast modes, and screen reader hints. This Skill provides these patterns alongside touch and VR input, ensuring your building system works across visual and motor accessibility contexts without separate implementations.

What's the best way to detect and handle input across mobile, VR, and desktop platforms?

Platform detection initializes appropriate input handlers—touch for mobile, spatial controllers for VR, mouse for desktop—and normalizes their outputs. This Skill wires these handlers into a unified building system, eliminating branching logic in your core application code.

Do I need WebXR and Three.js to use cross-platform building inputs?

This Skill depends on WebXR for VR spatial input and Three.js for rendering context, but wraps both behind a unified input interface. You interact with platform-agnostic input handlers; the dependencies handle device-specific details internally.