platform-export

Export Godot 4 projects to Windows, macOS, Linux, Android, and iOS.

Updated Mar 19, 2026
One-click install
npx skills add https://github.com/dragoscirjan/opencode-config --skill platform-export
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: platform-export
Source: https://github.com/dragoscirjan/opencode-config/tree/main/skills/godot-platform-export
Command: npx skills add https://github.com/dragoscirjan/opencode-config --skill platform-export

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

This Skill removes the guesswork from exporting a Godot 4 project to desktop and mobile platforms by guiding you through the required presets, settings, and platform-specific prerequisites.

Core Features & Use Cases

  • Cross-platform exports: Prepare Windows, macOS, Linux, Android, and iOS builds from a single Godot project.
  • Platform-specific setup: Account for export templates, Android SDK and keystore settings, macOS signing and notarization, and iOS provisioning requirements.
  • Practical workflows: Use it when you need a debug or release build, a Windows executable, a Linux binary, an Android APK, or an iOS Xcode export with the right project configuration.

Quick Start

Ask the Skill to generate the correct Godot export_presets.cfg and platform setup steps for your project and target platform.

Frequently Asked Questions about platform-export

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I configure Godot 4 export presets for Android and iOS?

Configuring Godot 4 export presets for Android and iOS requires defining platform sections in export_presets.cfg, installing export templates, and setting up the Android SDK or iOS provisioning profiles and signing certificates.

Why does my Godot project fail to export to macOS and Windows?

Godot project exports to macOS and Windows fail when project.godot rendering settings are misconfigured or export templates are missing, requiring correct preset configuration and template installation to build desktop binaries successfully.

What do I need to generate a signed macOS distribution build from Godot?

Generating a signed macOS distribution build from Godot requires export templates, correct export_presets.cfg platform sections, and properly configured macOS signing and notarization credentials.

Can I export a Godot 4 project to iOS as an Xcode project?

You can export a Godot 4 project to iOS as an Xcode project by configuring the iOS platform section in export_presets.cfg and meeting specific provisioning and SDK prerequisites.

What's the best way to set up a cross-platform build pipeline in Godot?

Setting up a cross-platform build pipeline in Godot involves using a single export_presets.cfg file that prevents common configuration errors across Windows, macOS, Linux, Android, and iOS targets.

Do I need an Android keystore to export an APK from Godot?

Exporting a signed release APK from Godot requires an Android keystore, alongside configuring the Android SDK settings and export templates in your export_presets.cfg file.