play

Automates WorldThreads builder game loop with persistent state and mission-shaped scoring.

1|Updated Feb 19, 2026
One-click install
npx skills add https://github.com/mrrts/WorldThreads --skill play-mrrts
Or copy as Structured Prompt for Agent
Please help me install this Agent Skill.
Skill: play
Source: https://github.com/mrrts/WorldThreads/tree/main/.agents/skills/play
Command: npx skills add https://github.com/mrrts/WorldThreads --skill play-mrrts

SYSTEM DOCUMENTATION & REQUIREMENTS

What problem does it solve?

The play skill formalizes a repeatable, contract-driven game loop that turns project work into a measurable, auditable activity guided by the Author's Signature, ensuring decisions align with the mission.

Core Features & Use Cases

  • HUD-per-turn display with a compact header, live scene narration, and a four-option chooser.
  • Persistent per-turn ledger, jewel and crown milestones, and a read/write play-state file to track progress.
  • Sibling skill "/seek-crown" provides a constrained loop to target a crown class while preserving the same contract and UI.

Quick Start

Start by typing /play to begin the Claude-hosted WorldThreads builder game.

Frequently Asked Questions about play

High-intent search queries and answers about installing and using this skill.

FAQPage Schema
How do I automate a gamified project loop with persistent state management?

To automate a gamified project loop with persistent state management, use a contract-driven skill that orchestrates per-turn HUD updates, scene narration, and a four-option chooser while maintaining a ledger of moves and bounties on disk.

What is gamification in software engineering and how does it track progress?

Gamification in software engineering turns project work into a measurable activity by maintaining a persistent per-turn ledger, jewel and crown milestones, and a read/write play-state file to track progress.

How do I start a Claude-hosted WorldThreads builder game?

To start a Claude-hosted WorldThreads builder game, type /play to initiate the automated loop, which enforces a strict per-turn contract and reads recent commits to reflect project reality.

Can I target specific scoring milestones while preserving the game loop contract?

Yes, you can target specific scoring milestones by using the sibling /seek-crown command, which provides a constrained loop to target a crown class while preserving the same contract and UI.

Does the WorldThreads builder game loop require external dependencies?

No, the WorldThreads builder game loop requires no external dependencies, operating entirely by reading recent commits and observations to reflect project reality and writing updated play-state to disk.

What are the limitations of using gamification for project state management?

A limitation of using gamification for project state management is that the loop enforces a strict per-turn contract with a fixed four-option chooser, which may constrain freeform decision-making during complex engineering tasks.