player-ai-nav-switch

Community

Seamless manual and AI navigation in Unity.

AuthorSilac1995
Version1.0.0
Installs0

System Documentation

What problem does it solve?

This Skill defines a robust pattern for switching a game character between manual player movement and autonomous navigation, eliminating stutter and conflicting updates between physics and AI.

Core Features & Use Cases

  • Safe switching sequence that locks physics before enabling the navigation agent and unlocks after disabling
  • Support for combat pacing, click-to-move, and scripted cutscenes
  • Command pattern integration to separate responsibilities between PlayerController and tactics

Quick Start

Switch to AI navigation by enabling the agent, then return to player control by restoring physics via the central ConfigureNavMesh workflow.

Dependency Matrix

Required Modules

None required

Components

Standard package

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: player-ai-nav-switch
Download link: https://github.com/Silac1995/My-World-Isekai-Unity/archive/main.zip#player-ai-nav-switch

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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