player-experience

Community

Walk the player's path to reveal friction.

Authorfagemx
Version1.0.0
Installs0

System Documentation

What problem does it solve?

First-person player experience walkthroughs help designers detect friction points and churn risks by narrating moment-by-moment what the player sees, feels, and does, enabling concrete improvements beyond abstract analysis.

Core Features & Use Cases

  • Player-centric walkthroughs across FTUE, onboarding, initial session, repeated play, and long-term engagement to surface friction and churn risks.
  • Persona-driven evaluation using a shared emotion vocabulary to surface real usability concerns.
  • Artifact generation including a journey map, phase scores, and a completion summary to guide design decisions.

Quick Start

Start by selecting a persona, review the game design document, and proceed phase by phase from Phase 1 to Phase 5, stopping after each phase to confirm next steps.

Dependency Matrix

Required Modules

None required

Components

references

💻 Claude Code Installation

Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.

Please help me install this Skill:
Name: player-experience
Download link: https://github.com/fagemx/gstack-game/archive/main.zip#player-experience

Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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