player-experience
CommunityWalk the player's path to reveal friction.
Authorfagemx
Version1.0.0
Installs0
System Documentation
What problem does it solve?
First-person player experience walkthroughs help designers detect friction points and churn risks by narrating moment-by-moment what the player sees, feels, and does, enabling concrete improvements beyond abstract analysis.
Core Features & Use Cases
- Player-centric walkthroughs across FTUE, onboarding, initial session, repeated play, and long-term engagement to surface friction and churn risks.
- Persona-driven evaluation using a shared emotion vocabulary to surface real usability concerns.
- Artifact generation including a journey map, phase scores, and a completion summary to guide design decisions.
Quick Start
Start by selecting a persona, review the game design document, and proceed phase by phase from Phase 1 to Phase 5, stopping after each phase to confirm next steps.
Dependency Matrix
Required Modules
None requiredComponents
references
💻 Claude Code Installation
Recommended: Let Claude install automatically. Simply copy and paste the text below to Claude Code.
Please help me install this Skill: Name: player-experience Download link: https://github.com/fagemx/gstack-game/archive/main.zip#player-experience Please download this .zip file, extract it, and install it in the .claude/skills/ directory.
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